An introduction to game theory |
by Martin J. Osborne |
An introduction to game theory is published by Oxford University Press. A Greek translation, a Chinese translation, and an International Edition are available.
The table of contents indicates the scope of the book. The following sample chapters are taken from the penultimate draft of the book.
- Level
- The book is intended for 3rd and 4th year undergraduates, and graduate students with no background in game theory.
- Approach
- The book emphasizes the ideas behind the theory rather than their mathematical expression, but at the same time is precise. Its general structure resembles that of my book A course in game theory with Ariel Rubinstein, with some exceptions.
- Math
- Little mathematical knowledge is required. Calculus, for example, is virtually absent (and can be avoided entirely). No specific mathematical knowledge beyond that taught in high school is assumed, though an ability to follow extended logical arguments is assumed.
- Possible courses
- The book contains much more material than can be covered in a one semester course. A basic course would cover the chapters in Part I (Nash equilibrium (theory and illustrations), mixed strategy equilibrium, extensive games with perfect information, coalitional games and the core).
Alternatively, by skipping some of the material in these chapters (some of the illustrations of Nash equilibrium, for example), one might cover, in addition, one or more of the chapters in Parts II or III.
- Me
- My home page gives information about my research interests.