A course in game theory

by Martin J. Osborne and Ariel Rubinstein

Cover of book

A course in game theory presents the main ideas of game theory at a level suitable for graduate students and advanced undergraduates. It emphasizes the theory's foundations and interpretations of its basic concepts. It includes precise definitions and full proofs of results, sacrificing generality and limiting the scope of the material to do so. The text is organized in four parts: strategic games, extensive games with perfect information, extensive games with imperfect information, and coalitional games. For more details, see the table of contents.

full text, solutions

The full text of the book and a solution manual are available in electronic form at this site.


A Chinese translation (ISBN 7-5004-2486-8) is published by the China Social Sciences Publishing House, Beijing. The index of this translation is poor, and readers may wish to refer to the English index.


A draft of a Farsi translation of the first four chapters is available.


We maintain files of corrections and updates (English edition, Chinese edition). Please let us know if you detect errors in the book or in the solution manual.


The book is published by MIT Press (which maintains a page about the book).

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