index

Page numbers in boldface indicate pages on which objects are defined.

A B C D E F G H I J K L M N O P Q R S T U V W Z

A

  • Action
    • extensive game with imperfect information, Definition 200.1
    • extensive game with perfect information, Definition 89.1
    • strategic game, 11
  • Action-determined beliefs, Definition 232.1
  • ADD (Shapley value axiom), 292
  • Addition of a superfluous move
    • equivalence of extensive games, 206
  • Additive coalitional game, Exercise 261.2
  • Additivity axiom of Shapley value, 292
  • Agent strategic form, 250
  • Agree to disagree, 75
  • Agreements, set of
    • bargaining game, 118
    • Nash solution, Definition 300.1
  • Air strike, Exercise 36.2
  • Allocation
    • competitive, 269
    • market with transferable payoff, 264
  • Alternating offers bargaining, see bargaining game of alternating offers
  • Approachable mixed strategy equilibrium, 42
  • Armies, Exercise 101.3
  • Assessment, 221, Definition 222.1
    • consistent, Definition 224.2
  • Asymmetric abilities/perceptions, 6
  • Asymmetric Nash solution, 309
  • Auction, Example 18.1
    • first price, Exercise 18.2
    • second price, Exercise 18.3
      • imperfect information, Example 27.1
  • Automaton, see machine
  • Axiomatizations of the core, 275
  • Axioms
    • for knowledge function, 69-70
    • for Nash solution, 305-307
    • for Shapley value, 292

B

  • Bach or Stravinsky?, Example 15.3
    • Bayesian game, Exercise 27.2
    • correlated equilibrium, 44, Example 46.1
    • interpretation of mixed equilibrium, 40
    • mixed extension, Example 34.1
    • Nash equilibrium, Example 15.3
    • with outside option, Example 110.1
  • Backwards induction, 99
  • Balanced contributions property for coalitional games, Definition 291.1
  • Balanced game/collection of weights, 262
  • Balancing counterobjection, see counterobjection
  • Bargaining game of alternating offers, 120
    • constant cost of delay, Exercise 125.2
    • equilibria with delay, Exercise 125.2
    • importance of procedure, 127
    • more than two players, 130
    • multiple equilibrium outcomes, Exercise 125.2, Exercise 128.1
    • Nash equilibria, 121
    • and Nash solution, 310-311
    • opting out, 128
    • pie with discrete elements, Exercise 128.1
    • properties of subgame perfect equilibria, 125
    • risk of breakdown, 129
      • relation with Nash solution, Proposition 310.3
    • subgame perfect equilibria, 121-127
      • characterization, Proposition 122.1
    • variant for coalitional game, Exercise 296.1
    • variant with one party proposing, Exercise 127.1
    • variant with simultaneous proposals, 127
  • Bargaining problem (Nash), Definition 300.1
  • Bargaining set of coalitional game, Definition 282.1
    • and kernel, Lemma 285.1
  • Bargaining solution, Definition 301.1, 308
    • Nash, Definition 301.2
  • Battle of the sexes, see Bach or Stravinsky?
  • Bayesian extensive game, Definition 231.1
    • perfect Bayesian equilibrium, Definition 232.1
  • Bayesian game, Definition 25.1
    • common prior belief, 75
    • extensive with observable actions, Definition 231.1
    • Nash equilibrium, Definition 26.1
    • signaling game, 237
  • Beer or Quiche, Example 244.2
  • Behavioral strategy, Definition 212.1
    • completely mixed, 224
    • Nash equilibrium, 216
    • outcome-equivalence with mixed strategy, 214
  • Belief system, 223
  • Beliefs
    • constraints in extensive game
      • common beliefs, 222
      • consistency with strategies, 221
      • structural consistency, 222, Definition 228.1
    • mixed strategies, 43
    • rationalizability, 54
  • Best response function, 15
  • Best response to belief
    • action not strictly dominated, Lemma 60.1
    • action not weakly dominated, Exercise 64.2
  • Biological example, Example 49.2, 49
  • Bondareva-Shapley theorem, Proposition 262.1
  • BoS, see Bach or Stravinsky?
  • Bounded rationality, 6, 164
  • Breakdown in bargaining, 129
  • Burning money game, Example 111.1

C

  • Card game, Exercise 217.3
  • Centipede game, 106
  • Chain-store game, 105
    • perturbation, Example 239.1
  • Chance moves in extensive game
    • imperfect information, 201
    • perfect information, 101
  • Chess, 6, 100
  • Chicken, 30
  • Choice rule/function, 178
    • monotonic, Definition 186.1
    • no veto power, Definition 187.1
  • Choice theory, 4
  • Choice under uncertainty, 4, Exercise 71.2
  • Clarke-Groves game forms, 183
  • Coalescing of moves
    • equivalence of extensive games, 207
    • sequential equilibrium, Example 226.2
    • trembling hand perfect equilibrium, Exercise 252.2
  • Coalition, Definition 257.1
  • Coalitional game
    • nontransferable payoff, Definition 268.2
      • bargaining set, kernel, 284, 298
      • core, Definition 268.3
      • exchange economy, 269
      • Shapley value, 298
    • solutions, see solution
    • transferable payoff, Definition 257.1
      • balanced, 262
      • balanced contributions property, Definition 291.1
      • bargaining set, Definition 282.1
      • cohesive, Definition 258.1
      • convex, Exercise 260.4
      • core, Definition 258.2
      • cost-sharing, 296
      • excess of a coalition, 283
      • feasible payoff vector/profile, 258
      • imputation, 278
      • kernel, Definition 284.1
      • nonemptiness of bargaining set and kernel, Corollary 288.3
      • nonemptiness of nucleolus, Proposition 288.1
      • nonempty core, Proposition 262.1
      • nucleolus, Definition 286.1
      • objection, see objection, counterobjection
      • Shapley value, Definition 291.2
      • simple, Exercise 261.1
      • stable set, Definition 279.1
      • superadditive, 258
      • zerosum, Exercise 261.2
  • Coalitional vs. noncooperative games, 2, 255
  • Cohesive coalitional game, Definition 258.1
  • Common beliefs, 222
  • Common knowledge, Definition 73.1, Definition 73.2
  • Communication, 113
  • Comparative statics of risk aversion in Nash bargaining, Proposition 304.1
  • Competitive equilibrium
    • exchange economy, 269
      • and core, 271-274
      • existence, 270
    • and game theory, 3
    • market with transferable payoff, 266
      • and core, 265-268
      • existence, Exercise 267.2
  • Competitive payoff, 266
  • Completely mixed strategy, 224
  • Complexity of machine, 165
  • Concave function, 7
  • Consequences, set of
    • coalitional game, Definition 268.2
    • implementation theory, 178
    • strategic game, 12
  • Consistency
    • of beliefs with strategies, 221
    • of strategy with history, 213
    • structural, Definition 228.1
  • Consistent assessment, Definition 224.2
    • and structural consistency, 228-231
  • Constituent game of repeated game, 136
  • Constraints on beliefs, 221-222
  • Continuous preference relation, 7
  • Convergence of core and competitive equilibrium
    • exchange economy, Proposition 273.1
    • market with transferable payoff, 267
  • Convex coalitional game, Exercise 260.4
    • core and Shapley value, Exercise 295.5
  • Convexity of Nash bargaining problem, Definition 300.1
  • Cooperative game, see coalitional game
  • Coordinated attack problem, 85
  • Coordination game, Example 16.1
  • Core
    • convergence to competitive equilibrium, 267, Proposition 273.1
    • equal treatment in, Lemma 272.2
    • exchange economy, 271
      • and competitive equilibrium, 271-274
    • and generalized stable set, Exercise 280.5
    • market with transferable payoff, 264
      • and competitive equilibrium, 265-268
    • nontransferable payoff game, Definition 268.3
    • and stable sets, Proposition 279.2
    • transferable payoff game, Definition 258.2
      • nonemptiness, Proposition 262.1
  • Correlated equilibrium, Definition 45.1
    • knowledge, Exercise 81.1
    • rationalizability, Lemma 56.2
  • Cost-sharing in coalitional game, 296
  • Counterobjection in coalitional game
    • bargaining set, 281
    • kernel, 284
    • Nash solution, 302
    • nucleolus, 286
    • Shapley value, 290
  • Cournot duopoly
    • rationalizability, Exercise 56.4
  • Covariance with positive affine transformations (Nash solution), Exercise 309.1
  • Crazy players, 239
  • Credible objection in coalitional game, 278
  • Cycling phase of machine game, 171

D

  • Deductive interpretation, 5
  • Dictatorial choice rule, 181
  • Disagreement outcome in Nash solution, Definition 300.1
  • Discounting
    • bargaining game of alternating offers, 119, 122, Example 125.1
    • Nash folk theorem, Proposition 145.2
    • perfect folk theorem, Proposition 151.1
    • preferences, 137
    • repeated game, 139
    • structure of subgame perfect equilibria of repeated game, 153-154
  • Dominance solvable, Exercise 63.2
  • Dominant action, Example 18.3
  • Dominant strategy equilibrium of strategic game, Definition 181.1
  • Dominated action, see weakly dominated action, strictly dominated action
  • Dove, see Hawk-Dove
  • DSE (dominant strategy equilibrium), Definition 181.1
  • DUM (Shapley value), 292
  • Dummy player in coalitional game, Exercise 280.4
    • axiom of Shapley value, 292
  • Dynamic adjustment process, 52

E

  • Edgeworth box, 270
  • Education, Spence's model, Example 237.2
    • refinement of equilibria, Example 246.1
  • Eductive interpretation, 5
  • Efficiency in coalitional game, 290
    • Pareto (Nash solution), 305
  • Efficient agreement (bargaining), 122, 125
  • Electronic mail game, 81-84
  • Elimination of dominated actions, see iterated elimination
  • Endowment in market, 264
  • Enforceable payoff profile/outcome, 143
  • Environment (implementation theory), 179
  • e-equilibrium, Exercise 108.1
  • Equal treatment in core, Lemma 272.2
  • Equilibrium, see solution
  • Equilibrium, competitive, 266
  • Equivalence of extensive games
    • coalescing of moves, 207
    • framing effects, 209
    • inflation-deflation, 205
    • interchange of moves, 208
    • one-player games, Exercise 208.1
    • superfluous moves, 206
  • Equivalence of mixed and behavioral strategies, 214
  • ESS (evolutionarily stable strategy), 50
  • Event, 69
    • self-evident, Definition 73.2
  • Evolutionarily stable strategy, Definition 49.1
    • existence, Exercise 51.1
  • Evolutionary equilibrium, 48
  • Evolutive interpretation, 5
  • Excess of a coalition, 283
  • Exchange economy, 269
    • core, 271
  • Exchange game (Bayesian), Exercise 28.1
  • Existence
    • evolutionarily stable strategy, Exercise 51.1
    • mixed strategy equilibrium, Proposition 33.1, 33
    • Nash equilibrium, Proposition 20.3
    • sequential equilibrium, Corollary 253.2
    • subgame perfect equilibrium, Proposition 99.2
    • trembling hand perfect equilibrium, Proposition 249.1, Corollary 253.2
  • Exogenous uncertainty in extensive game
    • imperfect information, 200
    • perfect information, 101
  • Extensive game, Definition 200.1
    • behavioral strategy, Definition 212.1
    • chance moves, 101, 201
    • equivalence principles
      • addition of superfluous move, 206
      • coalescing of moves, 207
      • inflation-deflation, 205
      • interchange of moves, 208
    • exogenous uncertainty, 101, 200
    • imperfect information, Definition 200.1
    • machine game, Exercise 174.1
    • mixed strategy, Definition 212.1
    • outcome, 213, 223
    • perfect and imperfect recall, Definition 203.3
    • perfect Bayesian equilibrium, Definition 232.1
    • perfect information, Definition 89.1
      • Nash equilibrium, Definition 93.1
      • no indifference condition, Exercise 100.2
      • outcome, 93
      • reduced strategic form, Definition 95.1
      • simultaneous moves, 102
      • strategic form, Definition 94.1
      • strategy, Definition 92.1
      • subgame, Definition 97.1
      • subgame perfect equilibrium, Definition 97.2
    • pure strategy, Definition 203.1
    • sequential equilibrium, see sequential equilibrium
    • simultaneous moves, 202
    • solutions, see solution
    • vs. strategic game, 3
    • trembling hand perfect equilibrium, Definition 251.1
  • Extensive game form with perfect information, 90, 179
  • External stability in coalitional game, Definition 279.1

F

  • Feasible payoff profile
    • coalitional game, 258
    • strategic game, 139
  • Fictitious play, 52
  • Finite extensive game, 90
  • Finite horizon extensive game, 90
    • examples, 105
  • Finite strategic game, 11
  • Finitely repeated game, 155
    • Nash equilibrium, 155-157
    • Nash folk theorem, Proposition 156.1
    • perfect folk theorem, Proposition 160.1
    • subgame perfect equilibrium, 157-160
  • First mover advantage in bargaining game, 126
  • First price auction, Exercise 18.2
  • Fixed point theorem, Lemma 20.1
  • Folk theorem, see Nash folk theorem, perfect folk theorem
  • Forget, players who do so, 204
  • Forward induction, 110-114
  • Framing effects, 209
  • Full dimensionality in repeated game, 151

G

  • Game form
    • extensive, 201
    • extensive, with perfect information, 90
  • Game theory and competitive equilibrium, 3
  • Gibbard-Satterthwaite theorem, Proposition 181.2
  • Groves mechanism, 184
  • Guess the average, Exercise 35.1
    • rationalizability, Exercise 56.5
  • Guessing right, Exercise 36.1

H

  • Hats, puzzle of, 71
  • Hawk-Dove, Example 16.3, Example 49.2
  • History in extensive game
    • imperfect information, Definition 200.1
    • perfect information, Definition 89.1
  • Homogeneous weighted majority game, Exercise 289.2

I

  • IIA (Nash solution axiom), 306
  • Impatience in bargaining game, 126
  • Imperfect information
    • extensive game, Definition 200.1
    • strategic game, 24
  • Imperfect information in game models, 199
  • Imperfect recall, 203
  • Implementable choice rule, Definition 179.1
  • Implementation theory, 177-196
    • dominant strategy implementation, 180-185
    • Nash implementation, 185-191
    • and Nash solution, 311
    • subgame perfect equilibrium, 191-195
    • virtual SPE-implementation, 192
  • Imputation, 278
  • Increasing function, 7
  • Independence of irrelevant alternatives (Nash solution), 306, Exercise 309.1
  • Individually rational
    • see enforceable, 143
    • strict (Nash solution), Exercise 309.2
  • Indivisible good, market for
    • core, Example 260.1
    • Shapley value, Example 294.4
    • stable set, Exercise 280.2
  • Infinitely repeated game, Definition 137.1
    • complexity, 164
    • Nash equilibrium, 143-146
    • subgame perfect equilibrium, 146-154
  • Inflation-deflation principle, 205
  • Information
    • more is better, Exercise 71.2
    • more may hurt, Exercise 28.2, Exercise 48.1
  • Information function, Definition 68.1
    • partitional, Definition 68.2
  • Information partition
    • correlated equilibrium, Definition 45.1
    • extensive game with imperfect information, Definition 200.1
  • Information set, Definition 200.1
    • interpretation, 205
    • nonordered, Example 223.1, Exercise 229.1
  • Initial history, 90
  • Interchange of moves
    • equivalence of extensive games, 208
  • Interchangeable equilibria
    • extensive game with perfect information, Exercise 100.2
    • strictly competitive game, 23
  • Interchangeable players in coalitional game, 292
  • Internal stability in coalitional game, Definition 279.1
  • Interpretation
    • forward induction, 112
    • information set, 205
    • mixed strategy Nash equilibrium, 37-44
    • solutions, 5
    • state of the world, 67
    • strategic game, 13
    • strategy in extensive game, 103
  • Introductory phase of machine game, 171
  • Investment race, Exercise 35.2
  • Irrational players, 239
  • Irrelevant alternatives, independence of, 306
  • Iterated elimination
    • forward induction, 110-114
    • and rationalizable actions, Proposition 61.2
    • strictly dominated actions, Definition 60.2
    • subgame perfect equilibrium, 108
    • weakly dominated actions, 62
      • and subgame perfect equilibrium, 108

J

K

  • Kakutani's fixed point theorem, Lemma 20.1
  • Kalai-Smorodinsky solution, 310
  • Kernel of coalitional game, Definition 284.1
    • and bargaining set, Lemma 285.1
    • and nucleolus, Lemma 287.1
  • Knowledge
    • common, Definition 73.1, Definition 73.2
    • mutual, 73
  • Knowledge and solution concepts, 76-81
  • Knowledge function, 69, 70
  • Kuhn's theorem, Proposition 99.2
    • in game with chance moves, Exercise 102.1
    • in game with simultaneous moves, Exercise 103.3

L

  • Leader-follower game, Example 97.3
  • Learning, 52
  • Lexicographic minimality in nucleolus of coalitional game, Lemma 286.2
  • Lexicographic preferences in machine game, 165, 172-174
  • Limit of means
    • Nash folk theorem, Proposition 144.3
    • perfect folk theorem, Proposition 146.2
    • preferences, 138
    • repeated game, 139
  • Location game, Example 18.6
    • iterated elimination of dominated actions, Exercise 63.1
    • rationalizable actions, Exercise 57.1
  • Long- and short-lived players in infinite game, Exercise 148.1

M

  • Machine, 140, 164
    • complexity, 165
  • Machine game, Definition 165.1
    • cycling/introductory phases, 171
    • extensive game and complexity, Exercise 174.1
    • lexicographic preferences, 165
    • structure of equilibria, 168-174
  • Majority game, Example 295.3, Exercise 295.4
    • bargaining set, Example 282.2
    • core, Example 259.1, Example 260.3
    • kernel, Example 285.2
    • stable set, Example 279.3
    • weighted, Exercise 289.2
      • nucleolus, Exercise 289.2
      • Shapley value, Example 294.1
  • Marginal contribution of player in coalitional game, 291
  • Market for indivisible good
    • core, Example 260.1
    • Shapley value, Example 294.4
    • stable set, Exercise 280.2
  • Market with transferable payoff, 263
    • bargaining set, Exercise 283.1
    • core, 264
      • nonempty, Proposition 264.2
  • Markovian machine, 143
  • Matching pennies, Example 17.1
  • Maxminimizer, Definition 21.2, 209
  • Mechanism design, see implementation theory
  • Memory, poor (extensive games that model), 204
  • Message
    • in Beer or Quiche game, Example 244.2
    • in signaling game, 237
  • Minmax payoff, 143
  • Mistakes, 247
  • Mixed extension
    • strategic game, Definition 32.1
    • strictly competitive, 36
  • Mixed strategy
    • as belief, 43
    • extensive game
      • imperfect information, Definition 212.1
      • perfect information, 93
    • naïve interpretation, 37
    • outcome equivalence with behavioral strategy, 214
    • as pure strategy in extended game, 39
    • strategic game, 32
  • Mixed strategy equilibrium
    • approachable, 42
    • and correlated equilibrium, Proposition 45.3
    • extensive game, 216
    • Harsanyi's model, 41-43
    • interpretation, 37-44
    • knowledge requirements, Proposition 78.1
    • as steady state, 38
    • strategic game, Definition 32.3, Definition 44.1
  • Monotonic choice rule, Definition 186.1
  • Mutation, 49
  • Mutual knowledge, 73
  • My aunt and I (coalitional game)
    • bargaining set, Example 282.3
    • generalization, Example 295.3
    • kernel, Example 285.3

N

  • Naïve interpretation of mixed strategy, 37
  • Nash bargaining
    • and bargaining game of alternating offers, 310-311
    • comparative statics of risk aversion, Proposition 304.1
    • independence of irrelevant alternatives, 306
    • Pareto efficiency, 305
    • problem, Definition 300.1
    • symmetry, Definition 305.1
  • Nash equilibrium
    • Bayesian game, Definition 26.1
    • behavioral strategies, 216
    • and correlated equilibrium, Proposition 45.3
    • existence for strategic game, Proposition 20.3
    • extensive game with perfect information, Definition 93.1
    • finitely repeated game, 155-157
    • infinitely repeated game, 143-146
    • interchangeability, 23
    • knowledge requirements, Proposition 77.1
    • mixed strategy of extensive game, 216
    • mixed strategy of strategic game, Definition 32.3, 43
    • strategic game, Definition 14.1
      • and maxminimizers, Proposition 22.2
    • and trembling hand perfect equilibrium, 248
  • Nash folk theorem
    • discounting criterion, Proposition 145.2
    • finitely repeated game, Proposition 156.1
    • limit of means criterion, Proposition 144.3
  • Nash implementation, 185-191
    • revelation principle, Lemma 185.2
  • Nash solution, Definition 301.2
    • axiomatic definition, 305-310
    • exact implementation, 311
  • Nature, moves of, see chance moves
  • Negotiation, see bargaining game of alternating offers, Nash bargaining
  • Never-best response, Definition 59.1
  • No indifference condition, Exercise 100.2
  • No veto power, Definition 187.1
  • Non-redundancy in Nash bargaining problem, Definition 300.1
  • Noncooperative vs. coalitional games, 2, 255
  • Nondecreasing function, 7
  • Nonempty core
    • coalitional game, Proposition 262.1
    • market with transferable payoff, Proposition 264.2
  • Nonordered information sets, Example 223.1, Exercise 229.1
  • Nontransferable payoff coalitional game, Definition 268.2
  • Normal form game, see strategic game
  • Nucleolus of coalitional game, Definition 286.1
    • and kernel, Lemma 287.1

O

  • Objection in coalitional game
    • bargaining set, 281
    • kernel, 284
    • Nash solution, 302
    • nucleolus, 285
    • Shapley value, 290
    • stable set, 278
  • One deviation property
    • sequential equilibrium, Exercise 227.1
    • subgame perfect equilibrium, Lemma 98.2
      • bargaining game, Exercise 123.1
      • game with chance moves, Exercise 102.1
      • game with simultaneous moves, Exercise 103.3
      • infinitely repeated game with discounting, Lemma 153.1
  • Opting out (bargaining), 128
  • Outcome
    • extensive game
      • imperfect information, 213, 223
      • perfect information, 93
    • implementation theory, 178
    • strategic game, 11
  • Outcome-equivalence of mixed and behavioral strategies, 214
  • Outcome-equivalent strategies, 94
  • Output function of machine, 140, 164
  • Outside option
    • in bargaining, 128
    • in BoS, Example 110.1
  • Outside option principle, 129
  • Overtaking
    • perfect folk theorem, Proposition 149.1
    • preferences, 139
    • repeated game, 139

P

  • PAR (Nash solution axiom), 305
  • Paradoxes in finite horizon games, 105
  • Paratroopers, 170
  • Pareto efficiency, 7
    • axiom of Nash solution, 305
  • Pareto frontier of agreement set, 122
  • Parliament, coalitional game model, Example 295.3, Exercise 295.4
  • Partition of a set, 7
  • Partitional information function, Definition 68.2
  • Payoff function, 13
  • Payoff profile
    • repeated game
      • discounting, 138
      • limit of means, 138
    • strategic game, 139
  • Perfect Bayesian equilibrium, Definition 232.1
    • and sequential equilibrium, Proposition 234.1
  • Perfect folk theorem
    • discounting criterion, Proposition 151.1
    • finitely repeated game, Proposition 160.1
    • limit of means criterion, Proposition 146.2
    • overtaking criterion, Proposition 149.1
  • Perfect information extensive game, Definition 89.1
    • strategic form, Definition 94.1
  • Perfect recall, Definition 203.3
  • Perturbed game
    • chain-store, Example 239.1
    • mixed and pure strategies, 42
    • trembling hand perfect equilibrium, 247
  • Phases of equilibrium of machine game, 171
  • f, see Shapley value
  • Plan of action vs. strategy, 103
  • Planner (implementation theory), 177
  • Player function in extensive game
    • imperfect information, Definition 200.1
    • perfect information, Definition 89.1
  • Pollute the lake, Exercise 261.3
  • Pooling equilibrium in Spence's model, Example 237.2
    • eliminated by refinement, Example 246.1
  • Pre-trial negotiation, Exercise 246.2
  • Preference relation, 7
    • repeated game, 137
  • Prior belief
    • in Bayesian game, Definition 25.1
    • and posterior belief, 75
  • Prisoner's dilemma, Example 16.2
    • equilibria of machine game, Example 166.2, 169, 172
    • grim strategy in repeated game, Example 141.1
      • complexity, Example 166.1
    • infinitely vs. finitely repeated game, 134
    • modified in finitely repeated game, 159
    • rationalizability, 56
  • Probability measure, 7
  • Production economy
    • core, Exercise 259.3
    • core convergence, Exercise 268.1
    • nucleolus, Exercise 289.1
    • Shapley value, Exercise 295.2
  • Production function, 264
  • Profile, 7
  • Proper equilibrium, 254
  • Punishment
    • limited length of time, Proposition 146.2
    • punishing the punisher, Proposition 149.1
    • rewarding players who punish, 150, 159
    • trigger strategies, 143
  • Pure strategy
    • extensive game, Definition 203.1
    • strategic game, 32
  • Purification of mixed strategy equilibrium, 39
  • Puzzle of the hats, 71

Q

  • Quasi-concave preference relation, 7, 20

R

  • Rational choice, 4
  • Rational, individually, see enforceable, 143
  • Rationalizability, 53
    • independence vs. correlation in beliefs, 57
    • and iterated elimination of strictly dominated actions, Proposition 61.2
    • knowledge requirements, Proposition 80.1
  • Rationalizable action, Definition 54.1, Definition 55.1
  • Recall, 203
  • Reduced strategic form, Definition 95.1
  • Reduced strategy, 94
  • Refinements of sequential equilibrium, 243-246
  • Relative probabilities, 254
  • Renegotiation, 161
  • Repeated game
  • Reputation, 238-243
  • Restrictions on beliefs, 243-246
  • Revelation principle
    • DSE implementation, Lemma 181.4
    • Nash implementation, Lemma 185.2
  • Reversal of beliefs, Example 236.1
  • Risk of breakdown in bargaining, 129
    • and Nash solution, Proposition 310.3
  • Risk, comparative statics (Nash bargaining), Proposition 304.1

S

  • S see coalition
  • S-feasible payoff vector, 258
  • Second price auction, Exercise 18.3
    • imperfect information, Example 27.1
  • Self-evident event, Definition 73.2
  • Selten's horse
    • sequential equilibria, Example 225.2
    • trembling hand perfect equilibria, Example 252.1
  • Separating equilibrium, Example 237.2, Example 246.1
  • Sequential equilibrium, Definition 225.1
    • assessment, Definition 222.1
    • belief system, 223
    • coalescing of moves, Example 226.2
    • existence, Corollary 253.2
    • and perfect Bayesian equilibrium, Proposition 234.1
    • refinements, 243-246
    • restrictions on beliefs, 243-246
    • reversal of beliefs, Example 236.1
    • and structural consistency, 228-231
    • and trembling hand perfect equilibrium, Proposition 251.2
  • Sequential rationality, 221, 223, Definition 224.1
  • Shapley value, Definition 291.2
    • axiomatic characterization, 292
    • objections and counterobjections, 289
  • Short-lived players in infinite game, Exercise 148.1
  • Shouting game in implementation, 188, 189
  • Signal function in Bayesian game, Definition 25.1
  • Signaling game, 237
    • pooling equilibrium, Example 237.2
      • eliminated by refinement, Example 246.1
    • separating equilibrium, Example 237.2, Example 246.1
  • Simple coalitional game, Exercise 261.1
    • core, Exercise 261.1
    • stable sets, Exercise 280.1
  • Simultaneous moves in extensive game
    • imperfect information, 202
    • perfect information, 102
  • Solomon's predicament, Example 186.3, Example 190.1, Example 191.2
  • Solution
    • for coalitional games
      • bargaining set, Definition 282.1
      • core (nontransferable payoff), Definition 268.3
      • core (transferable payoff), Definition 258.2
      • general idea, 255
      • kernel, Definition 284.1
      • Nash solution, Definition 301.2
      • nucleolus, Definition 286.1
      • Shapley value, Definition 291.2
      • stable sets, Definition 279.1
    • deductive interpretation, 5
    • for extensive games
      • perfect Bayesian equilibrium, Definition 232.1
      • sequential equilibrium, Definition 225.1
      • subgame perfect equilibrium, Definition 97.2
      • trembling hand perfect equilibrium, Definition 251.1
    • general idea, 2
    • implementation theory, 179
    • steady state interpretation, 5
    • for strategic games
      • correlated equilibrium, Definition 45.1
      • dominant strategy equilibrium, Definition 181.1
      • evolutionary equilibrium, Definition 49.1
      • iterated elimination of strictly dominated actions, Definition 60.2
      • mixed strategy equilibrium, Definition 32.3
      • Nash equilibrium, Definition 14.1
      • rationalizability, Definition 54.1
      • trembling hand perfect equilibrium, Definition 248.1
  • SPE, see subgame perfect equilibrium
  • Spence's model of education, Example 237.2
    • refinement of equilibria, Example 246.1
  • Split-the-pie game, Example 120.1
    • subgame perfect equilibrium, Example 125.1
  • Stable set of coalitional game, Definition 279.1
    • and core, Proposition 279.2
    • generalized, Exercise 280.5
  • Stackelberg game, Example 97.3
  • Standard of behavior in coalitional game, 279
  • State of machine, 140, 164
  • State of the world, 67
  • Stationarity of strategies in bargaining game, 126
  • Steady state interpretation, 5, 14
  • Strategic form
    • agent strategic form, 250
    • extensive game with perfect information, Definition 94.1
  • Strategic game, Definition 11.1
    • Bayesian, Definition 25.1
    • dominant strategy equilibrium, Definition 181.1
    • examples, 15-19
    • existence of Nash equilibrium, Proposition 20.3
    • vs. extensive game, 3
    • form of extensive game, Definition 94.1
    • imperfect information, 24
    • interpretation, 13
    • mixed extension, Definition 32.1
    • as reduced strategic form, Definition 95.1
    • solutions, see solution
    • strictly competitive, Definition 21.1
    • symmetric, Exercise 20.4
    • tabular representation, 13
    • trembling hand perfect equilibrium, Definition 248.1
  • Strategic game form, 178
  • Strategy
    • equilibrium structure in repeated game, 134, 163
    • extensive game
      • imperfect information, Definition 203.1
      • interpretation, 103
      • perfect information, Definition 92.1
      • perfect information and chance moves, 102
      • perfect information and simultaneous moves, 102
      • vs. plan of action, 103
    • as machine in repeated game, 140
    • stationarity in bargaining game, 126
  • Strict equilibrium, 50
  • Strict individual rationality
    • Nash bargaining, Exercise 309.2
  • Strict individual rationality (strict enforceability), 143
  • Strictly competitive strategic game, Example 17.1, Definition 21.1
    • value, 23
  • Strictly dominated action, Definition 59.2
  • Strictly enforceable payoff profile/outcome, 143
  • Structural consistency, 222, Definition 228.1
    • and sequential equilibrium, 228-231
  • Structure of equilibria of repeated game, 153-154
    • complexity, 163
    • cycling/introductory phases, 171
  • Subgame of extensive game with perfect information, Definition 97.1
  • Subgame perfect equilibrium
    • extensive game with imperfect information, see sequential equilibrium
    • extensive game with perfect information, Definition 97.2
    • finitely repeated game, Proposition 157.2, Proposition 160.1
    • implementation, 191
      • Nash solution, 311
    • infinitely repeated game, 146-154
      • discounting, Proposition 151.1, Proposition 154.1
      • limit of means, Proposition 146.2
      • overtaking, Proposition 149.1
    • interchangeability, Exercise 100.2
    • iterated elimination of weakly dominated actions, 108
    • virtual SPE-implementation, 192
  • Superadditivity of coalitional game, 258
  • Superfluous moves
    • equivalence of extensive games, 206
  • Support of probability distribution, 32
  • SYM (Nash solution axiom), 305
  • SYM (Shapley value axiom), 292
  • Symmetric bargaining problem, Definition 305.1
  • Symmetric game, Exercise 20.4
    • evolutionary equilibrium, Exercise 51.1
  • Symmetry axiom
    • Nash solution, 305
    • Shapley value, 292
  • Symmetry function, Definition 305.1

T

  • Terminal history in extensive game
    • imperfect information, Definition 200.1
    • perfect information, Definition 89.1
  • Three-player bargaining, 130
  • Three-player majority game
    • bargaining set, Example 282.2
    • core, Example 259.1
    • kernel, Example 285.2
    • stable set, Example 279.3
  • Transferable payoff
    • coalitional game, Definition 257.1
    • coalitional game without, Definition 268.2
    • core, Definition 258.2
    • market, 263
  • Transition function of machine, 140, 164
  • Treasure in the mountains, Example 259.2
  • Trembling hand perfect equilibrium, 246-253
    • extensive game, Definition 251.1
      • existence, Corollary 253.2
      • and sequential equilibrium, Proposition 251.2
      • and weakly dominated strategy, 252
    • strategic game, Definition 248.1
      • existence, Proposition 249.1
      • and Nash equilibrium, 248
      • and weakly dominated strategy, Proposition 248.2
  • Trigger strategy in repeated game, 143
  • Truthful implementation, Definition 179.2
    • and DSE-implementation, Lemma 181.4
    • and Nash implementation, Lemma 185.2
    • via Groves mechanism, Proposition 184.2
  • Type of agent in exchange economy, 272
  • Types of players, 24, Definition 231.1

U

  • Uncertainty
    • in extensive game
      • imperfect information, 200
      • perfect information, 101
    • in model of rational choice, 4, Exercise 71.2
    • about others' characteristics, 24
    • about others' knowledge, 29
  • Unique best agreements in Nash bargaining problem, Definition 300.1
  • Utility function, 4

V

  • Value
    • coalitional game, 290
    • strictly competitive game, 23
  • Veto player in coalitional game, Exercise 261.1
  • Veto power, Definition 187.1
  • Virtual SPE-implementation, 192
  • Von Neumann-Morgenstern utility function, 5

W

  • War of attrition, Example 18.4
  • Weak separability of preferences in repeated game, Definition 137.1
  • Weakly dominant action, Exercise 18.3
  • Weakly dominated action, Definition 62.1
    • and trembling hand perfect equilibrium, Proposition 248.2
  • Weighted majority game, Exercise 289.2
    • Shapley value, Example 294.1
  • Winning coalition, Exercise 261.1
  • Worth of a coalition, Definition 257.1

Z

  • Zerosum coalitional game, Exercise 261.2
    • weighted majority game, Exercise 289.2
  • Zerosum strategic game, 21