|A course in game theory|
|by Martin J. Osborne and Ariel Rubinstein|
A course in game theory by Martin J. Osborne and Ariel Rubinstein is published by MIT Press (which maintains a page about the book). The book presents the main ideas of game theory at a level suitable for graduate students and advanced undergraduates. It emphasizes the theory's foundations and interpretations of its basic concepts. Precise definitions and full proofs of results are provided; generality is sacrificed and the scope of the material is limited in order to do so. The text is organized in four parts: strategic games, extensive games with perfect information, extensive games with imperfect information, and coalitional games. For more details, see the table of contents. The book includes more than 100 exercises.
Many on-line bookstores carry the book. AddALL, BestBookBuys, www.isbn.nu, Bookfinder, and Direct Textbook report the prices for both new and used books at several on-line stores.
The full text of the book and a solution manual are available in electronic form at this site.
A Chinese translation of the book (ISBN 7-5004-2486-8) is published by the China Social Sciences Publishing House, Beijing. The index of this translation is poor, and readers may wish to refer to the English index.
A draft of a Farsi translation of the first four chapters is available.
We maintain files of corrections and updates (English edition, Chinese edition). Please let us know if you detect errors in the book or in the solution manual.